Mildly improve readability
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@ -46,15 +46,26 @@ defmodule Amethyst.Server.Play do
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is_debug, is_flat, death_loc, portal_cooldown, enforce_chat}) when byte_size(hashed_seed) == 8 do
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# TODO: This is a big unreadable slab of serialization which makes bugs really hard to catch, it needs a proper rework at some point
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Write.varint(0x2B) <>
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Write.int(eid) <> Write.bool(hardcore) <>
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Write.varint(length(dimensions)) <> Write.list(dimensions, &Write.string/1) <>
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Write.varint(max_players) <> Write.varint(view_distance) <> Write.varint(simulation_distance) <> Write.bool(reduce_debug) <>
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Write.int(eid) <>
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Write.bool(hardcore) <>
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Write.varint(length(dimensions)) <>
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Write.list(dimensions, &Write.string/1) <>
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Write.varint(max_players) <>
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Write.varint(view_distance) <>
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Write.varint(simulation_distance) <>
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Write.bool(reduce_debug) <>
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Write.bool(enable_respawn_screen) <>
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Write.bool(limited_crafting) <> Write.varint(dim_type) <> Write.string(dim_name) <>
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hashed_seed <> Write.ubyte(gamemode_id(gamemode)) <> Write.byte(gamemode_id(prev_gm)) <>
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Write.bool(is_debug) <> Write.bool(is_flat) <>
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if(death_loc == nil, do: <<0::big-8>>, else: <<1::big-8>> <> Write.string(elem(death_loc, 0)) <> Write.position(elem(death_loc, 1))) <>
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Write.varint(portal_cooldown) <> Write.bool(enforce_chat)
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Write.bool(limited_crafting) <>
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Write.varint(dim_type) <>
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Write.string(dim_name) <>
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hashed_seed <>
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Write.ubyte(gamemode_id(gamemode)) <>
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Write.byte(gamemode_id(prev_gm)) <>
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Write.bool(is_debug) <>
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Write.bool(is_flat) <>
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if(death_loc == nil, do: Write.bool(false), else: Write.bool(true) <> Write.string(elem(death_loc, 0)) <> Write.position(elem(death_loc, 1))) <>
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Write.varint(portal_cooldown) <>
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Write.bool(enforce_chat)
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end
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def serialize(packet) do
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raise ArgumentError, "Tried serializing unknown packet #{inspect(packet)}"
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