Begin implementing logging player into a game
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@ -1,9 +1,26 @@
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# Amethyst - An experimental Minecraft server written in Elixir.
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# Copyright (C) 2024 KodiCraft
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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defmodule Amethyst.API.Game do
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@moduledoc """
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This module includes the interface for defining and registering
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a game with Amethyst.
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"""
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@callback instantiate() :: {:ok, new_state :: term} | {:error, reason :: term}
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@callback login(connection_process :: pid(), player_cfg :: keyword(), state :: term) :: {:ok, new_state :: term} | {:refuse, new_state :: term}
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defmacro __using__(opts) do
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meta = Keyword.get(opts, :meta, [])
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@ -23,8 +40,26 @@ defmodule Amethyst.API.Game do
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loop(state)
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end
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defp loop(state) do
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loop(state)
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receive do
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{:login, caller, cfg} ->
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case login(caller, cfg, state) do
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{:ok, state} ->
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send(caller, :ok)
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loop(state)
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{:refuse, state} ->
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send(caller, :refuse)
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loop(state)
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end
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end
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end
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end
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end
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def login(pid, cfg) do
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send(pid, {:login, self(), cfg})
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receive do
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:ok -> :ok
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:refuse -> :refuse
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end
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end
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end
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@ -1,3 +1,19 @@
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# Amethyst - An experimental Minecraft server written in Elixir.
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# Copyright (C) 2024 KodiCraft
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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defmodule Amethyst.GameCoordinator do
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use GenServer
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@ -55,13 +71,13 @@ defmodule Amethyst.GameCoordinator do
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end
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end
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def create(type) do
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def create(type) when is_atom(type) do
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GenServer.call({:global, __MODULE__}, {:create, type})
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end
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def find(type) do
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def find(type) when is_atom(type) do
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GenServer.call({:global, __MODULE__}, {:find, type})
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end
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def find_or_create(type) do
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def find_or_create(type) when is_atom(type) do
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GenServer.call({:global, __MODULE__}, {:find_or_create, type})
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end
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end
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@ -1,3 +1,19 @@
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# Amethyst - An experimental Minecraft server written in Elixir.
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# Copyright (C) 2024 KodiCraft
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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defmodule Amethyst.GameRegistry do
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use GenServer
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@ -327,16 +327,14 @@ defmodule Amethyst.Server.Configuration do
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end
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# Acknowledge Finish Configuration https://wiki.vg/Protocol#Acknowledge_Finish_Configuration
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def handle({:acknowledge_finish_configuration}, client, state) do
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game = Amethyst.GameRegistry.get_default() |> elem(0) |> Amethyst.GameCoordinator.find_or_create()
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state = Keyword.put(state, :game, game)
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Amethyst.API.Game.login(game, state)
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# TODO: All of this stuff should obviously not be hardcoded here
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Amethyst.Server.Play.transmit({:login,
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0, false, ["minecraft:overworld"], 0, 16, 16, false, true, true, 0,
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"minecraft:overworld", <<0::64>>, :spectator, nil, false, true, nil, 0, false
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}, client)
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game = Amethyst.GameRegistry.get_default()
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if game == nil do
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raise RuntimeError, "No game is set as a default! A single game must be defined as default for players to be able to join."
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end
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state = Keyword.put(state, :game, game)
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Amethyst.Server.Play.serve(client, state)
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end
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# Serverbound Plugin Message https://wiki.vg/Protocol#Serverbound_Plugin_Message_(configuration)
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@ -1,8 +1,15 @@
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defmodule Example.Game do
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require Logger
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use Amethyst.API.Game, meta: [default: true]
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@impl true
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def instantiate() do
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{:ok, [:hello]}
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end
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@impl true
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def login(from, cfg, state) do
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Logger.debug("Player logged in from #{inspect(from)}: #{inspect(cfg)}")
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{:ok, state}
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end
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end
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@ -8,11 +8,7 @@
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# configurations or dependencies per app, it is best to
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# move said applications out of the umbrella.
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import Config
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# Sample configuration:
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#
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# config :logger, :console,
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# level: :info,
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# format: "$date $time [$level] $metadata$message\n",
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# metadata: [:user_id]
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#
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config :logger, :console,
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level: :debug,
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format: "$date $time [$level] $metadata$message",
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metadata: []
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