Render the player's skin when possible
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@ -310,6 +310,16 @@ defmodule Amethyst.ConnectionState.Configuration do
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chunk_z: div(floor(z), 16)
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chunk_z: div(floor(z), 16)
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}})
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}})
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send(self(), {:set_position, {x, y, z}})
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send(self(), {:set_position, {x, y, z}})
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send(self(), {:send_packet, %{packet_type: :player_info_update_add_player,
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players: [
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%{
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uuid: Map.get(state, :uuid),
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name: Map.get(state, :name),
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properties: Map.get(state, :properties) |>
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Enum.map(fn prop -> %{name: prop["name"], value: prop["value"], signature: Map.get(prop, "signature")} end)
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}
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]
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}})
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# Begin keepalive loop
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# Begin keepalive loop
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# TODO: Put it under some supervisor
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# TODO: Put it under some supervisor
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me = self()
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me = self()
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@ -130,7 +130,7 @@ defmodule Amethyst.ConnectionState.Login do
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Enum.map(fn prop -> %{name: prop["name"], value: prop["value"], signature: Map.get(prop, "signature")} end),
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Enum.map(fn prop -> %{name: prop["name"], value: prop["value"], signature: Map.get(prop, "signature")} end),
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strict_error_handling: true
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strict_error_handling: true
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}})
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}})
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Map.put(state, :authenticated, true)
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Map.put(state, :authenticated, true) |> Map.put(:uuid, uuid) |> Map.put(:name, response["name"]) |> Map.put(:properties, response["properties"])
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end
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end
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else
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else
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raise RuntimeError, "Invalid verify token. Broken encryption?"
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raise RuntimeError, "Invalid verify token. Broken encryption?"
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@ -95,7 +95,7 @@ defmodule Amethyst.ConnectionState.Macros do
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Enum.reduce(Map.get(packet, name), "", fn item, acc ->
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Enum.reduce(Map.get(packet, name), "", fn item, acc ->
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acc <> write_signature(item, signature)
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acc <> write_signature(item, signature)
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end)
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end)
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{:literal, {type, value}} -> acc <> apply(Write, type, [value])
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{:literal, type, value} -> acc <> apply(Write, type, [value])
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t -> acc <> apply(Write, t, [Map.get(packet, name)])
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t -> acc <> apply(Write, t, [Map.get(packet, name)])
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end
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end
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end)
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end)
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@ -71,8 +71,8 @@ defmodule Amethyst.ConnectionState.Play do
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portal_cooldown: :varint,
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portal_cooldown: :varint,
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enforces_secure_chat: :bool,
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enforces_secure_chat: :bool,
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]
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]
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Macros.defpacket_clientbound :player_info_update_add_player, 0x2E, 767, [
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Macros.defpacket_clientbound :player_info_update_add_player, 0x3E, 767, [
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actions: {:literal, 0x01},
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actions: {:literal, :byte, 0x01},
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players: {:array, [
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players: {:array, [
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uuid: :uuid,
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uuid: :uuid,
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name: :string,
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name: :string,
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@ -83,8 +83,8 @@ defmodule Amethyst.ConnectionState.Play do
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]}
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]}
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]}
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]}
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]
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]
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Macros.defpacket_clientbound :player_info_update_initialize_chat, 0x2E, 767, [
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Macros.defpacket_clientbound :player_info_update_initialize_chat, 0x3E, 767, [
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actions: {:literal, 0x02},
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actions: {:literal, :byte, 0x02},
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players: {:array, [
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players: {:array, [
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uuid: :uuid,
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uuid: :uuid,
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data: {:optional, {:compound, [
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data: {:optional, {:compound, [
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@ -95,29 +95,29 @@ defmodule Amethyst.ConnectionState.Play do
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]}}
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]}}
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]}
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]}
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]
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]
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Macros.defpacket_clientbound :player_info_update_update_game_mode, 0x2E, 767, [
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Macros.defpacket_clientbound :player_info_update_update_game_mode, 0x3E, 767, [
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actions: {:literal, 0x04},
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actions: {:literal, :byte, 0x04},
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players: {:array, [
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players: {:array, [
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uuid: :uuid,
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uuid: :uuid,
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gamemode: :varint
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gamemode: :varint
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]}
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]}
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]
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]
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Macros.defpacket_clientbound :player_info_update_update_listed, 0x2E, 767, [
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Macros.defpacket_clientbound :player_info_update_update_listed, 0x3E, 767, [
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actions: {:literal, 0x08},
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actions: {:literal, :byte, 0x08},
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players: {:array, [
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players: {:array, [
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uuid: :uuid,
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uuid: :uuid,
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listed: :bool
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listed: :bool
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]}
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]}
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]
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]
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Macros.defpacket_clientbound :player_info_update_update_latency, 0x2E, 767, [
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Macros.defpacket_clientbound :player_info_update_update_latency, 0x3E, 767, [
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actions: {:literal, 0x10},
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actions: {:literal, :byte, 0x10},
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players: {:array, [
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players: {:array, [
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uuid: :uuid,
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uuid: :uuid,
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ping: :varint, # Milliseconds
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ping: :varint, # Milliseconds
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]}
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]}
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]
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]
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Macros.defpacket_clientbound :player_info_update_update_display_name, 0x2E, 767, [
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Macros.defpacket_clientbound :player_info_update_update_display_name, 0x3E, 767, [
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actions: {:literal, 0x20},
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actions: {:literal, :byte, 0x20},
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players: {:array, [
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players: {:array, [
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uuid: :uuid,
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uuid: :uuid,
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display_name: {:optional, :nbt}
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display_name: {:optional, :nbt}
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