Some changes to how games are created
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@ -27,7 +27,11 @@ defmodule Amethyst.Application do
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{Task.Supervisor, name: Amethyst.ConnectionSupervisor},
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{Amethyst.Keys, 1024},
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{Amethyst.GameRegistry, []},
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{Amethyst.GameCoordinator, []}
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{Amethyst.GameCoordinator, []},
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{PartitionSupervisor,
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child_spec: DynamicSupervisor.child_spec([]),
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name: Amethyst.GameMetaSupervisor
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}
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]
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children = case Application.fetch_env!(:amethyst, :port) do
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@ -19,9 +19,9 @@ defmodule Amethyst.API.Game do
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This module includes the interface for defining and registering
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a game with Amethyst.
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"""
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@callback instantiate() :: {:ok, new_state :: term} | {:error, reason :: term}
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@callback login(from :: pid(), player_cfg :: keyword(), state :: term) :: {:ok, new_state :: term} | {:refuse, new_state :: term}
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@callback player_position(from :: pid(), {x :: float(), y :: float(), z :: float()}, state :: term) :: {{x :: float(), y :: float(), z :: float()}, state :: term}
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@callback instantiate(supervisor :: pid()) :: {:ok, state_refs :: map()} | {:error, reason :: term}
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@callback login(from :: pid(), player_cfg :: keyword(), state_refs :: map()) :: :ok
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@callback player_position(from :: pid(), {x :: float(), y :: float(), z :: float()}, state_refs :: map()) :: :ok
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defmacro __using__(opts) do
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meta = Keyword.get(opts, :meta, [])
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@ -41,27 +41,20 @@ defmodule Amethyst.API.Game do
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end
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@spec start(Amethyst.API.Game, term()) :: no_return()
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def start(mod, state) do
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loop(mod, state)
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def start(mod, refs) do
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true = refs |> Enum.all?(fn {_key, pid } -> Process.link(pid) end)
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loop(mod, refs)
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end
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defp loop(mod, state) do
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defp loop(mod, refs) do
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receive do
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{:login, caller, cfg} ->
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case mod.login(caller, cfg, state) do
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{:ok, state} ->
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send(caller, :ok)
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loop(mod, state)
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{:refuse, state} ->
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send(caller, :refuse)
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loop(mod, state)
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end
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Task.Supervisor.start_child(refs[:task_supervisor],
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fn -> mod.login(caller, cfg, refs) end)
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{:player_position, caller, pos} ->
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case mod.player_position(caller, pos, state) do
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{pos, state} ->
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send(caller, pos)
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loop(mod, state)
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end
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Task.Supervisor.start_child(refs[:task_supervisor],
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fn -> mod.player_position(caller, pos, refs) end)
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end
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loop(mod, refs)
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end
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def login(pid, cfg) do
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@ -53,8 +53,20 @@ defmodule Amethyst.GameCoordinator do
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end
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defp _create(type, games) do
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state = type.instantiate()
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pid = spawn(Amethyst.API.Game, :start, [type, state])
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# Create a DynamicSupervisor for this game
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{:ok, game_supervisor_pid} = DynamicSupervisor.start_child(
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{:via, PartitionSupervisor, {Amethyst.GameMetaSupervisor, type}},
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DynamicSupervisor
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)
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{:ok, task_supervisor_pid} = DynamicSupervisor.start_child(
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game_supervisor_pid,
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Task.Supervisor
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)
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# TODO: Instantiation can fail (including with an exception), and if it does the entire GameCoordinator goes down
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# We should gracefully handle situations where we cannot create a game.
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{:ok, refs} = type.instantiate(game_supervisor_pid)
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refs = refs |> Map.put(:game_supervisor, game_supervisor_pid) |> Map.put(:task_supervisor, task_supervisor_pid)
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pid = spawn(Amethyst.API.Game, :start, [type, refs])
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games = [{type, pid, []} | games]
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{pid, games}
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end
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@ -3,13 +3,14 @@ defmodule Example.Game do
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use Amethyst.API.Game, meta: [default: true]
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@impl true
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def instantiate() do
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{:ok, [:hello]}
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def instantiate(supervisor) do
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Logger.info("The supervisor for this game is at #{inspect(supervisor)}")
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{:ok, %{}}
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end
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@impl true
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def login(from, cfg, state) do
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def login(from, cfg, _state) do
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Logger.info("Player logged in from #{inspect(from)}: #{inspect(cfg)}")
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{:ok, state}
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:ok
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end
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end
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