Run all game processes in a game supervisor
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@ -40,10 +40,25 @@ defmodule Amethyst.API.Game do
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end
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end
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@spec start(Amethyst.API.Game, term()) :: no_return()
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def child_spec(mod, refs) do
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%{
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id: __MODULE__,
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start: {__MODULE__, :start_link, [mod, refs]}
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}
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end
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@spec start(Amethyst.API.Game, term()) :: {:ok, pid}
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def start(mod, refs) do
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true = refs |> Enum.all?(fn {_key, pid } -> Process.link(pid) end)
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loop(mod, refs)
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pid = spawn(fn ->
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true = refs |> Enum.all?(fn {_key, pid } -> Process.link(pid) end)
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loop(mod, refs)
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end)
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{:ok, pid}
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end
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def start_link(mod, refs) do
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{:ok, pid} = start(mod, refs)
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Process.link(pid)
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{:ok, pid}
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end
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defp loop(mod, refs) do
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receive do
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@ -66,7 +66,10 @@ defmodule Amethyst.GameCoordinator do
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# We should gracefully handle situations where we cannot create a game.
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{:ok, refs} = type.instantiate(game_supervisor_pid)
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refs = refs |> Map.put(:game_supervisor, game_supervisor_pid) |> Map.put(:task_supervisor, task_supervisor_pid)
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pid = spawn(Amethyst.API.Game, :start, [type, refs])
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{:ok, pid} = DynamicSupervisor.start_child(
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game_supervisor_pid,
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Amethyst.API.Game.child_spec(type, refs)
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)
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games = [{type, pid, []} | games]
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{pid, games}
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end
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@ -9,8 +9,9 @@ defmodule Example.Game do
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end
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@impl true
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def login(from, cfg, _state) do
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def login(from, cfg, refs) do
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Logger.info("Player logged in from #{inspect(from)}: #{inspect(cfg)}")
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Logger.info("The refs for this game are #{inspect(refs)}")
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:ok
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end
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end
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