# 13 of August, 2025 playthrough notes ### Day 5: - Start off slow. Pick up microchip, go to pantry. - Got security room fairly early. - Got lab early too, started experiment. - Got to library. Seems like this is the first relevant clue. The book request form is number 124. - Books requested on day 2: "flight of the queen" "march of the count" (not in red, all others in red) "fall of the lord" "passing of the barons" "herrings of the major" - None of them seem available here. - Requested some book, reached rank 9, didn't really gain much. Got myself into a dead end now. - Good run, but annoyingly not much discovery again. - Still don't know what to do with the microchip. - Fuck forgot to screenshot summary ### Day 6: - Security room red note mentions the antechamber and "access levels no longer being required" that's a lie, so I need access levers. - Rumpus room. Seems like another weird cutscene. "Door marked by a rogue moon. Door that is always locked." - "A lost room beyond the dark waters" - Took the video from the asset rip and put it in the rumpus room folder for future reference. - I guess I might have to travel somewhere by boat? - Another dead end day without any progress. The only new room is alzara, which seems like a minor lore drop. ### Day 7: - Treasure map - Observation: The library staircase animation is more motion sickness inducing than VR. - Found the garage, thanks to foresight i could open it already. - Unlocked the west gate forever - Gotta remember to place an outside room every time. - Found an antechamber access lever in a room with 7 locked doors [Great hall]. Sadly, I have no way to reach the antechamber. Great hall seems to be the room with one of the levers, possibly only the east one? - Checked security room, there seems to be an item "car keys" somewhere. - Car keys in gymnasium - Car keys gave me an upgrade disc. - Note left in the car - Note seems interesting. Unable to find shovel -> unable to dig up treasure map. Still, made some minor progress today. ### Day 8: - Started with a schoolhouse outside. - Blackboard text: "within a timely manor" - Schoolhouse had the 3rd valve - Found a classroom. Not sure of it's purpose yet. - The worksheets might be some puzzle? Idk, the game doesn't let me make any inputs. - Got to the foundation. Will have to think where to put it. - Another classroom, another set of worksheets. - Boiler room puzzle was trivial. - Laboratory thingy got. - Seemingly unlocked the last(?) permanent. - Assembled a detector shovel. Useless at this stage of the run, but good to know I can. - Went to the unlocked grotto - Microchip went into the slot. - I should explore outside a bit more. - Nothing really found. - Shame i couldn't use my 7 keys and got dead-ended so hard. My constraint seem to be gems usually. ### Day 9: - Start with the hovel - Last of the 4 gas valves, will investigate. - Take the fire elevator down. "The precipice". - Chess puzzle (seems to be related to each room having a puzzle piece. Will need to start tracking that.) - Alzara: - I will only get seven red letters - There is a piece of art missing(?) - Placed room behind foundation, seemingly activated some mechanism - Taking elevator in the foundation down. - Basement needs some special key to unlock. - Finish the day in the sauna after reaching 0 steps. The hovel is brutal. - Annoyingly still have not reached the antechamber once. This sucks. I need to improve strategy, but it really seems the RNG is just not acting in my favor at all. The past few days have sucked, I haven't made as much progress as I wish I had.