amethyst/apps/example_game/lib/example/game.ex

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defmodule Example.Game do
require Logger
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@behaviour Amethyst.Game
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@moduledoc """
Example game used for testing Amethyst.
"""
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require Amethyst.NBT.Write
alias Amethyst.NBT
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@impl true
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def instantiate(supervisor) do
Logger.info("The supervisor for this game is at #{inspect(supervisor)}")
{:ok, %{}}
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end
@impl true
def login(from, cfg, refs) do
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Logger.info("Player logged in from #{inspect(from)}: #{inspect(cfg)}")
Logger.info("The refs for this game are #{inspect(refs)}")
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{:accept, {0.0, 270.0, 0.0}, {0.0, 0.0}}
end
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@impl true
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@spec player_position(any(), {any(), any(), any()}, any()) :: :ok
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def player_position(from, {x, y, z}, _refs) do
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# Logger.info("Player at #{inspect(from)} moved to #{x}, #{y}, #{z}")
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send(from, {:set_position, {x, y, z}})
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:ok
end
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@impl true
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def player_rotation(_from, {_yaw, _pitch}, _refs) do
# Logger.info("Player at #{inspect(from)} rotated to #{yaw}, #{pitch}")
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:ok
end
@impl true
def accept_teleport(from, id, _state_refs) do
Logger.info("Player at #{inspect(from)} accepted teleport #{inspect(id)}")
:ok
end
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@impl true
def chat(from, message, _state_refs) do
Logger.info("Player at #{inspect(from)} said: #{inspect(message)}")
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send(from, {:send_packet, %{
packet_type: :system_chat_message,
content: NBT.Write.compound(%{"text" => NBT.Write.string("You said: #{message}")}),
overlay: false
}})
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:ok
end
@impl true
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def joinable?(_refs) do
true
end
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@impl true
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def chunk(_from, {cx, cz}, _state_refs) do
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# Logger.info("Player at #{inspect(from)} wants to know chunk #{cx}, #{cz}")
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(0..255) |> Enum.map(fn y ->
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(0..15) |> Enum.map(fn z ->
(0..15) |> Enum.map(fn x ->
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gx = cx * 16 + x
gz = cz * 16 + z
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gy = y
if rem(gx, 4) == 0 && rem(gy, 4) == 0 && rem(gz, 4) == 0 do
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{abs(rem(div(gx + gy + gz, 4), 300)), 7, 7}
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else
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{0, 7, 7}
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end
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end)
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end)
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end)
end
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end