Commit Graph

45 Commits

Author SHA1 Message Date
c29f95a647
Render the player's skin when possible
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2024-10-06 19:03:12 +02:00
4ecf2d432f
Signatures are sent correctly 2024-10-06 18:29:05 +02:00
e45258ba6f
remove debug log 2024-10-06 18:02:54 +02:00
c598de4e7b
Initial implementation of authentication 2024-10-06 17:53:27 +02:00
8b09c78f02
Actually implement compression
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2024-10-06 15:49:55 +02:00
be44916461
Implement compression 2024-10-06 15:20:39 +02:00
fb98dd4864
Attempt to implement compression 2024-10-06 13:49:14 +02:00
1e7cc32af7
Experiment with a different map
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2024-10-05 19:03:22 +02:00
93f8432bd1
Fix process leak
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2024-10-05 12:06:33 +02:00
7f3bb357db
Implement encryption
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2024-10-05 11:55:27 +02:00
3bb8c5286a
Actually implement reading byte_arrays
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2024-10-05 11:35:38 +02:00
80060b1708
progress???
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2024-10-05 11:27:10 +02:00
3f0e0ae22f
Some attempts at troubleshooting
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2024-10-04 19:55:52 +02:00
c26fc23a33
Begin attempting to implement encryption
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2024-10-04 16:02:57 +02:00
6ad910d4b4
Remove debug logs used for troubleshooting
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2024-10-04 11:42:21 +02:00
b40fee3c3c
Fix bugs in sending paletted chunks
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2024-10-04 11:36:08 +02:00
288ead3e9b
Implement rudimentary keepalive
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2024-10-04 10:33:41 +02:00
fb0099352b
Some experimentation
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2024-10-04 09:45:23 +02:00
53243c14fa
Load into the world!... somewhat
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2024-10-03 22:14:00 +02:00
f083a99702
merge 2024-10-03 20:36:26 +02:00
7821b20758
Minor tweaks 2024-10-03 20:35:50 +02:00
0fdc00148e
Clean some warnings
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2024-09-09 18:45:52 +02:00
5063e8af12
Implement packet type checking and get back up to speed
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2024-09-07 12:34:59 +02:00
4beb083dd6
Progress on getting back up to speed
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2024-09-06 19:53:48 +02:00
9ec63487c2
display packet ID in hexadecimal
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2024-09-06 12:45:05 +02:00
6495a246e0
Fix disconnect messages and progress on Configuration stage
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2024-09-06 12:07:14 +02:00
1ced941440
Continue rewrite
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2024-09-06 00:42:09 +02:00
5413708b29
Begin complete rewrite of communication system
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2024-09-05 19:06:35 +02:00
9842195b8e
Some patching up
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2024-09-04 13:13:34 +02:00
acc814a056
Respect result of Amethyst.API.Game.login/2
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2024-09-04 13:10:39 +02:00
3be9b8d908
Updated unit tests
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2024-09-04 11:44:04 +02:00
4c5f0370a0
Add function for removing game from GameCoordinator
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2024-09-04 11:27:45 +02:00
d63bd0a9b2
Actually listen to the joinable? function
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2024-09-04 11:24:04 +02:00
8ae0c08e8d
Complete refactoring
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2024-09-03 19:29:19 +02:00
4a5ccc719d
Some significant refactoring progress
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2024-08-28 14:52:13 +02:00
fb2a21a546
Run all game processes in a game supervisor 2024-08-25 21:03:09 +02:00
dc9a2f2b5f
Some changes to how games are created
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2024-08-25 13:17:25 +02:00
ec7119251c
Begin implementing :set_player_position packet in Play
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2024-08-19 00:53:34 +02:00
c7d3b139fe
Add tests for GameCoordinator
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2024-08-19 00:15:29 +02:00
450ca4d53a
Implement tests for GameRegistry
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2024-08-19 00:00:03 +02:00
78442a94af
Begin implementing logging player into a game
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2024-08-18 13:44:09 +02:00
11db275db2
Add GameCoordinator logic for finding or creating games
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2024-08-18 13:02:48 +02:00
4a56f9b954
Begin implementing GameCoordinator 2024-08-17 19:43:08 +02:00
4e629fb8e4
Add feature to disable listening
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2024-08-17 17:27:46 +02:00
1d9467cec4
[Major] Move to umbrella structure
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2024-08-16 18:27:34 +02:00