blueprince_notes/sessions/13.08.2025.md
2025-08-16 22:39:17 +02:00

3.5 KiB

13 of August, 2025 playthrough notes

Day 5:

  • Start off slow. Pick up microchip, go to pantry.
  • Got security room fairly early.
  • Got lab early too, started experiment.
  • Got to library. Seems like this is the first relevant clue. The book request form is number 124.
  • Books requested on day 2: "flight of the queen" "march of the count" (not in red, all others in red) "fall of the lord" "passing of the barons" "herrings of the major"
  • None of them seem available here.
  • Requested some book, reached rank 9, didn't really gain much. Got myself into a dead end now.
  • Good run, but annoyingly not much discovery again.
  • Still don't know what to do with the microchip.
  • Fuck forgot to screenshot summary

Day 6:

  • Security room red note mentions the antechamber and "access levels no longer being required" that's a lie, so I need access levers.
  • Rumpus room. Seems like another weird cutscene. "Door marked by a rogue moon. Door that is always locked."
  • "A lost room beyond the dark waters"
  • Took the video from the asset rip and put it in the rumpus room folder for future reference.
  • I guess I might have to travel somewhere by boat?
  • Another dead end day without any progress. The only new room is alzara, which seems like a minor lore drop.

Day 7:

  • Treasure map
  • Observation: The library staircase animation is more motion sickness inducing than VR.
  • Found the garage, thanks to foresight i could open it already.
  • Unlocked the west gate forever
  • Gotta remember to place an outside room every time.
  • Found an antechamber access lever in a room with 7 locked doors [Great hall]. Sadly, I have no way to reach the antechamber. Great hall seems to be the room with one of the levers, possibly only the east one?
  • Checked security room, there seems to be an item "car keys" somewhere.
  • Car keys in gymnasium
  • Car keys gave me an upgrade disc.
  • Note left in the car
  • Note seems interesting. Unable to find shovel -> unable to dig up treasure map. Still, made some minor progress today.

Day 8:

  • Started with a schoolhouse outside.
  • Blackboard text: "within a timely manor"
  • Schoolhouse had the 3rd valve
  • Found a classroom. Not sure of it's purpose yet.
  • The worksheets might be some puzzle? Idk, the game doesn't let me make any inputs.
  • Got to the foundation. Will have to think where to put it.
  • Another classroom, another set of worksheets.
  • Boiler room puzzle was trivial.
  • Laboratory thingy got.
  • Seemingly unlocked the last(?) permanent.
  • Assembled a detector shovel. Useless at this stage of the run, but good to know I can.
  • Went to the unlocked grotto
  • Microchip went into the slot.
  • I should explore outside a bit more.
  • Nothing really found.
  • Shame i couldn't use my 7 keys and got dead-ended so hard. My constraint seem to be gems usually.

Day 9:

  • Start with the hovel
  • Last of the 4 gas valves, will investigate.
  • Take the fire elevator down. "The precipice".
  • Chess puzzle (seems to be related to each room having a puzzle piece. Will need to start tracking that.)
  • Alzara:
    • I will only get seven red letters
    • There is a piece of art missing(?)
  • Placed room behind foundation, seemingly activated some mechanism
  • Taking elevator in the foundation down.
  • Basement needs some special key to unlock.
  • Finish the day in the sauna after reaching 0 steps. The hovel is brutal.
  • Annoyingly still have not reached the antechamber once. This sucks. I need to improve strategy, but it really seems the RNG is just not acting in my favor at all. The past few days have sucked, I haven't made as much progress as I wish I had.