tundlebool/src/app_logic.rs
2025-04-16 23:23:17 +02:00

102 lines
2.7 KiB
Rust

use std::{f32::consts::E, path::PathBuf, sync::Arc, thread, time::Duration};
use crossbeam_channel::Receiver;
use egui::{mutex::Mutex};
use log::debug;
use crate::{config::{self, ConfigProvider}, omori_locator};
#[derive(Clone)]
pub enum UiState {
Loading,
KeyRequired(String),
PickGame(Result<PathBuf, String>, Vec<PathBuf>),
Error(String)
}
#[derive(Clone)]
pub struct UiStateHolder {
pub state: Arc<Mutex<UiState>>
}
pub enum UiEvent {
SetKey(Vec<u8>)
}
pub struct AppThread {
ui_state: UiStateHolder,
context: egui::Context,
ui_event_channel: Receiver<UiEvent>,
decryption_key: Vec<u8>
}
impl AppThread {
fn commit(&self, s: UiState) {
let mut state = self.ui_state.state.lock();
*state = s;
}
fn get_key(&mut self, reason: String) -> anyhow::Result<Vec<u8>> {
self.commit(UiState::KeyRequired(reason));
loop {
match self.ui_event_channel.recv()? {
UiEvent::SetKey(key) => {
self.commit(UiState::Loading);
return Ok(key);
}
_ => {}
}
}
}
fn pick_game(&mut self, provider: &ConfigProvider) -> anyhow::Result<()> {
let steam_location = match omori_locator::get_omori_path() {
Ok(l) => Ok(l),
Err(e) => Err(String::from(format!("{:#}", e)))
};
let location_history = provider.get_game_paths()?;
self.commit(UiState::PickGame(steam_location.clone(), location_history.clone()));
Ok(())
}
pub fn create(state_holder: &UiStateHolder, context: &egui::Context, ui_event_channel: &Receiver<UiEvent>) -> AppThread {
AppThread {
ui_state: state_holder.clone(),
context: context.clone(),
ui_event_channel: ui_event_channel.clone(),
decryption_key: Vec::new()
}
}
fn real_main(&mut self) -> anyhow::Result<()> {
debug!("I am ALIVE! HAHAHAHA!");
self.commit(UiState::Loading);
let mut config_provider = config::ConfigProvider::new()?;
self.decryption_key = match config_provider.get_key() {
Some(key) => key,
None => match omori_locator::get_omori_key() {
Ok(key) => key,
Err(reason) => self.get_key(format!("{:#}", reason))?,
}
};
config_provider.set_key(&self.decryption_key)?;
self.pick_game(&config_provider);
Ok(())
}
pub fn main(&mut self) {
match self.real_main() {
Ok(_) => {},
Err(e) => self.commit(UiState::Error(format!("{:#}", e))),
}
}
}