77 lines
3.5 KiB
Markdown
77 lines
3.5 KiB
Markdown
# 13 of August, 2025 playthrough notes
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### Day 5:
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- Start off slow. Pick up microchip, go to pantry.
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- Got security room fairly early.
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- Got lab early too, started experiment.
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- Got to library. Seems like this is the first relevant clue. The book request form is number 124.
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- Books requested on day 2:
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"flight of the queen"
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"march of the count" (not in red, all others in red)
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"fall of the lord"
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"passing of the barons"
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"herrings of the major"
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- None of them seem available here.
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- Requested some book, reached rank 9, didn't really gain much. Got myself into a dead end now.
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- Good run, but annoyingly not much discovery again.
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- Still don't know what to do with the microchip.
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- Fuck forgot to screenshot summary
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### Day 6:
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- Security room red note mentions the antechamber and "access levels no longer being required" that's a lie, so I need access levers.
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- Rumpus room. Seems like another weird cutscene. "Door marked by a rogue moon. Door that is always locked."
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- "A lost room beyond the dark waters"
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- Took the video from the asset rip and put it in the rumpus room folder for future reference.
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- I guess I might have to travel somewhere by boat?
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- Another dead end day without any progress. The only new room is alzara, which seems like a minor lore drop.
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### Day 7:
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- Treasure map
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- Observation: The library staircase animation is more motion sickness inducing than VR.
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- Found the garage, thanks to foresight i could open it already.
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- Unlocked the west gate forever
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- Gotta remember to place an outside room every time.
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- Found an antechamber access lever in a room with 7 locked doors [Great hall]. Sadly, I have no way to reach the antechamber. Great hall seems to be the room with one of the levers, possibly only the east one?
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- Checked security room, there seems to be an item "car keys" somewhere.
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- Car keys in gymnasium
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- Car keys gave me an upgrade disc.
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- Note left in the car
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- Note seems interesting. Unable to find shovel -> unable to dig up treasure map. Still, made some minor progress today.
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### Day 8:
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- Started with a schoolhouse outside.
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- Blackboard text: "within a timely manor"
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- Schoolhouse had the 3rd valve
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- Found a classroom. Not sure of it's purpose yet.
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- The worksheets might be some puzzle? Idk, the game doesn't let me make any inputs.
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- Got to the foundation. Will have to think where to put it.
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- Another classroom, another set of worksheets.
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- Boiler room puzzle was trivial.
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- Laboratory thingy got.
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- Seemingly unlocked the last(?) permanent.
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- Assembled a detector shovel. Useless at this stage of the run, but good to know I can.
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- Went to the unlocked grotto
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- Microchip went into the slot.
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- I should explore outside a bit more.
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- Nothing really found.
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- Shame i couldn't use my 7 keys and got dead-ended so hard. My constraint seem to be gems usually.
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### Day 9:
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- Start with the hovel
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- Last of the 4 gas valves, will investigate.
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- Take the fire elevator down. "The precipice".
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- Chess puzzle (seems to be related to each room having a puzzle piece. Will need to start tracking that.)
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- Alzara:
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- I will only get seven red letters
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- There is a piece of art missing(?)
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- Placed room behind foundation, seemingly activated some mechanism
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- Taking elevator in the foundation down.
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- Basement needs some special key to unlock.
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- Finish the day in the sauna after reaching 0 steps. The hovel is brutal.
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- Annoyingly still have not reached the antechamber once. This sucks. I need to improve strategy, but it really seems the RNG is just not acting in my favor at all. The past few days have sucked, I haven't made as much progress as I wish I had. |