2025-08-16 22:39:17 +02:00

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# 13 of August, 2025 playthrough notes
### Day 5:
- Start off slow. Pick up microchip, go to pantry.
- Got security room fairly early.
- Got lab early too, started experiment.
- Got to library. Seems like this is the first relevant clue. The book request form is number 124.
- Books requested on day 2:
"flight of the queen"
"march of the count" (not in red, all others in red)
"fall of the lord"
"passing of the barons"
"herrings of the major"
- None of them seem available here.
- Requested some book, reached rank 9, didn't really gain much. Got myself into a dead end now.
- Good run, but annoyingly not much discovery again.
- Still don't know what to do with the microchip.
- Fuck forgot to screenshot summary
### Day 6:
- Security room red note mentions the antechamber and "access levels no longer being required" that's a lie, so I need access levers.
- Rumpus room. Seems like another weird cutscene. "Door marked by a rogue moon. Door that is always locked."
- "A lost room beyond the dark waters"
- Took the video from the asset rip and put it in the rumpus room folder for future reference.
- I guess I might have to travel somewhere by boat?
- Another dead end day without any progress. The only new room is alzara, which seems like a minor lore drop.
### Day 7:
- Treasure map
- Observation: The library staircase animation is more motion sickness inducing than VR.
- Found the garage, thanks to foresight i could open it already.
- Unlocked the west gate forever
- Gotta remember to place an outside room every time.
- Found an antechamber access lever in a room with 7 locked doors [Great hall]. Sadly, I have no way to reach the antechamber. Great hall seems to be the room with one of the levers, possibly only the east one?
- Checked security room, there seems to be an item "car keys" somewhere.
- Car keys in gymnasium
- Car keys gave me an upgrade disc.
- Note left in the car
- Note seems interesting. Unable to find shovel -> unable to dig up treasure map. Still, made some minor progress today.
### Day 8:
- Started with a schoolhouse outside.
- Blackboard text: "within a timely manor"
- Schoolhouse had the 3rd valve
- Found a classroom. Not sure of it's purpose yet.
- The worksheets might be some puzzle? Idk, the game doesn't let me make any inputs.
- Got to the foundation. Will have to think where to put it.
- Another classroom, another set of worksheets.
- Boiler room puzzle was trivial.
- Laboratory thingy got.
- Seemingly unlocked the last(?) permanent.
- Assembled a detector shovel. Useless at this stage of the run, but good to know I can.
- Went to the unlocked grotto
- Microchip went into the slot.
- I should explore outside a bit more.
- Nothing really found.
- Shame i couldn't use my 7 keys and got dead-ended so hard. My constraint seem to be gems usually.
### Day 9:
- Start with the hovel
- Last of the 4 gas valves, will investigate.
- Take the fire elevator down. "The precipice".
- Chess puzzle (seems to be related to each room having a puzzle piece. Will need to start tracking that.)
- Alzara:
- I will only get seven red letters
- There is a piece of art missing(?)
- Placed room behind foundation, seemingly activated some mechanism
- Taking elevator in the foundation down.
- Basement needs some special key to unlock.
- Finish the day in the sauna after reaching 0 steps. The hovel is brutal.
- Annoyingly still have not reached the antechamber once. This sucks. I need to improve strategy, but it really seems the RNG is just not acting in my favor at all. The past few days have sucked, I haven't made as much progress as I wish I had.